AI Insights · Timothy · October 2022
Top 5 First Person Games on Android in the Middle East Q3 2022
Call of Duty: Mobile Season 8, Minecraft, Blackjack 21: Blackjackist, Sniper 3D: Gun Shooting Games, and Fishing Clash: Sport Simulator saw varying trends in downloads, revenue, and active users in the Middle East during Q3 2022.
In the third quarter of 2022, the top five first-person game applications on Android in the Middle East showed diverse performance trends. The data, sourced from Sensor Tower, offers insight into weekly downloads, revenue, and active users.
Call of Duty: Mobile Season 8 exhibited a mixed performance. Weekly revenue fluctuated, peaking at around $45K in early August and ending the quarter at approximately $38.6K. Downloads saw a decline, starting at 11.6K in early July and dropping to 7.8K by late September. Active users remained relatively stable, with a slight dip from 195.5K to 184.8K throughout the quarter.
Minecraft experienced a gradual decrease in revenue, starting at $7.8K in late June and finishing at $6.9K by the end of September. Downloads also saw a downward trend, beginning at 911 and reaching 732 by the end of the quarter. However, active users remained fairly consistent, hovering around 90K.
Blackjack 21: Blackjackist had a steady revenue stream, with weekly earnings fluctuating between $3.5K and $4.5K. Downloads showed an uptick towards the end of the quarter, increasing from 267 in late June to 691 by late September. Active users saw a minor increase, moving from 1.1K to 1.3K over the quarter.
Sniper 3D: Gun Shooting Games displayed stable revenue, with figures ranging from $2.3K to $3K. Downloads fluctuated, peaking at 19.5K in late June and then declining to 16K by the end of September. Active users experienced a slight decline, from 180.3K in late June to 147.9K by the end of the quarter.
Fishing Clash: Sport Simulator showed consistent revenue, with weekly earnings between $1.4K and $2.3K. Downloads saw a slight increase, starting at 1.8K in late June and ending at 1.7K by the end of September. Active users remained stable, fluctuating around the 32K to 34K mark throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.